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Allegorithmic Teases Substance Source Automotive Collection at GTC 2018

Tweakable Materials Will Help Automotive Designers Quickly Apply Photorealistic Textures to Every Part of a Car; First 24 Available for Download on March 27

CLERMONT-FERRAND, France – March 26, 2018 – At the GPU Technology Conference (GTC) 2018, Allegorithmic revealed the first 24 materials from its Substance Source Automotive Collection as part of a special talk held today at 10:30 a.m. The collection, scheduled for release later this year, will feature 200+ materials specifically designed for the needs of automotive designers, bringing incredible detail and photorealism to their visualization projects. The first 24 will be available tomorrow.

The Automotive Collection is being developed with the help of automotive experts, and an extensive set of physical samples that will target every part of a car - inside and out. Using the materials, automotive designers and visualization experts will be able to outfit their designs quickly, using a growing library of industry-ready textures. The first 24 materials will include paints, plastics, leathers and production rubbers.

“There’s a quiet revolution going on in the automotive world, as PBR materials continue to gain ground and provide designers with more realism in less time,” said Nicolas Paulhac, Product Manager and Color, Material and Finish Designer at Allegorithmic. “We are proud of the role Allegorithmic is playing in that transition, and are excited to show how this collection will help designers explore more creative variations at the beginning and end of the design process.”

During today’s talk at the Hilton Santa Clara, Nicolas Paulhac and Chief Product Officer, Jérôme Derel covered the new materials, as well as the benefits of combining NVIDIA's MDL authoring and Substance. Allegorithmic will also appear as part of the “BMW VR Experience and Design Visualization with Substance,” a talk held on March 28 in Room 230A. Starting at 3:00 p.m., Allegorithmic’s Pierre Maheut and members of BMW’s VR and visualization teams will discuss how Substance materials are being used to create hyper-realistic, real-time VR experiences for the luxury car brand.

To see a demo or schedule a meeting with Allegorithmic at the show, please contact:

About Allegorithmic  

Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft and Gensler. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Montreal, Singapore and Seoul.