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Allegorithmic Debuts Layer Instancing in New Substance Painter Update

Different Texture Sets Can Now Share a Single, Unified Layer Stack; Live Link to Unreal Engine 4

CLERMONT-FERRAND, France – November 27, 2017 – Today, Allegorithmic releases the latest update for its industry-leading Substance Painter, bringing with it layer instancing, a new feature that helps artists share content across multiple texture sets. Using layer instancing, texture sets can be combined into a single, unified layer stack, dramatically reducing time spent on look development when working with complex 3D assets

Rather than copying and pasting from one layer to another, creators can paint textures on multi-material assets at the same time, trusting that each edit will be synchronized throughout the stack. Artists can choose to share their full stack or specific layers and folders, increasing productivity on large projects without losing performance.

“As 3D content gets more complex, more projects are starting to require multiple texture sets – sometimes dozens of them,” said Dr. Sébastien Deguy, founder and CEO of Allegorithmic. “Layer instancing makes working on these complex assets fast and effortless, so game, VFX and animation artists spend more time on painting and less on workflow management.”

The Substance Painter livelink plugin has been updated and now supports both Unity and Unreal Engine 4 (UE4). Using the livelink, any edits made in Substance Painter will be immediately reflected in the user’s game engine of choice. To access this feature, users should update their UE4 Substance plugin in the Epic Marketplace. Once finished, all they have to do to start the livelink is right-click on any mesh in their Content Browser and then click the “Send to Substance Painter” item in their list.

First launched in 2015, the Sketchfab Exporter is receiving several new improvements in the latest update, including the ability to draft publish. Using this feature, artists will be able to iterate on their projects, instead of having to start a new one every time they decide to export. In total, 40 new grunge maps and 20 new procedural materials have also been added, giving artists even more ways to start their project off right.

Allegorithmic’s Integrations Product Manager, Wes McDermott, hosted live YouTube session on November 21, 2017 highlighting the new features. It can be viewed here.

Cyber Monday Special

On Monday, November 27, Allegorithmic is offering a Cyber Monday deal where users can receive 34-percent off everything Indie. During this offer, Substance Painter and Substance Designer Indie licenses drop to $99 and include 12 months of updates. Substance Indie annual subscriptions - which include product updates, Substance Source files and more - will also drop to $159 for the first year.


The new update to Substance Painter is available today. Following the 30-day trial period, individual users will be able to subscribe to the Substance Indie or Pro plans. Substance Painter is also available for individual-license purchase, which includes 12 months of maintenance. Subscriptions to Substance Indie cost $19.90/month; Pro plans cost $99.90/month. Enterprise and education pricing is available upon request. Students and teachers can request a license at no cost.

About Allegorithmic  

Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Naughty Dog, Activision, Sony Computer Entertainment, Electronic Arts, Ubisoft, Double Negative, Foster + Partners, Gensler, Louis Vuitton, Mercedes-Benz and Volvo. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Tokyo, and Seoul.