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Allegorithmic Releases New Themed Library: Substance Source – Architecture Selection

200 Ready-to-Render PBR Materials Available for AEC Design and Visualization Projects; Full Compatibility with V-Ray, Corona and Iray

Autodesk University 2016, LAS VEGAS, NV – November 15, 2016 – Today, Allegorithmic releases the Substance Source - Architecture Selection, an extract of the new Substance Source material library that can satisfy an architect or arch-viz pro’s most common daily needs. Physically based, these assets can be dropped into any 3D scene, providing photorealistic results for frequently used materials like concrete, marble, glass, paint, leather, wood, metal, textiles and brick.

The library launches with 200 render-ready assets, designed in collaboration with a former material library director for Wilmotte & Associates. While built for final visualization, each material is tweakable, giving designers the leeway to adjust everything from color to procedural patterns. Quality settings are also available, providing an easy way to optimize material resolution for different projects, up to 4K.

“One of the big requests we’ve heard from architects and visualization teams is that creating photorealistic materials from scratch, or even creating them from photos, was exceedingly time consuming, almost prohibitively so,” said Pierre Maheut, product manager for architecture and industrial design at Allegorithmic. “Having the ability to add high-quality materials with just a few clicks will make the process more accessible to everyone.”

Substance Source materials are ready for use with top industry renderers like V-Ray, Corona and Iray, bringing the high-res designs to stills and animations. The materials are also optimized for real-time and VR environments, including game engines like Unreal and Unity. Now anyone on the visualization team can quickly and easily add more detail and fidelity to their interactive projects.

In the coming months, Allegorithmic will continue to expand this selection with regular updates, including scanned and procedural materials.

To see the full library and access free samples, please visit the Substance Source website.


Substance Source - Architecture Selection is available through the Substance Live Indie and Substance Live Pro monthly plans, or through a one-time full access purchase (Pros - $1,490 and Studios - $2,990) with 12 months of updates. Additional information can be found by accessing the Pro and Studio tabs on the Allegorithmic pricing page.

About Allegorithmic  

Allegorithmic is the industry leader in 3D texturing technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include: Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft and Gensler Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Tokyo, and Seoul.