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Allegorithmic Launches First “Substance Days” Event

Two Days of Masterclasses, an Evening Keynote and a Day of Free Conference Sessions to be Held at Gnomon School of Visual Effects, Games and Animation

VENICE, CA. – June 16, 2016 – Today, Allegorithmic announces Substance Days, a new event for the Substance community. During the three-day event (July 21-23), artists can take part in Masterclasses offered by some of the gaming industry’s top talent, attend the Allegorithmic keynote presentation, and participate in free conference sessions.

“Substance Days is about learning from and connecting with the best artists in the industry,” said Dr. Sébastien Deguy, founder and CEO of Allegorithmic. “These three days of discovery provide a unique opportunity for the community to gather, share knowledge, and master Substance skills in a warm, friendly environment. We can’t wait to see you there.”


Led by artists from Naughty Dog, Treyarch, Sony Santa Monica and Certain Affinity, each half-day class has been capped at 15 people, offering a unique and intimate experience for the students. There are currently 12 options to choose from, and classes run from July 21-22.

Topics include:

  • 101 – Substance Painter Tips and Tricks (Peter Zoppi – Treyarch)
  • Hands On: Baking, Texturing and Rendering (Christophe Desse – Naughty Dog)
  • Character Design with Substance Painter (Michael Pavlovitch – Certain Affinity)
  • Setting Up a Substance Pipeline For Your Studio (Steven Rich – Blizzard)
  • Uncharted 4 Texturing Post-Mortem (Rogelio Olguin – Naughty Dog)

Keynote and Substance Art Expo Opening 

Allegorithmic CEO, Sebastien Deguy will deliver an hour-long talk on July 22 on the past, present and future of Allegorithmic and Substance. The presentation, which will be livestreamed, will also announce the winners of the recently launched Road Trip 2116 vehicle design contest.

Following the keynote, Allegorithmic will host the grand opening of the Substance Art Expo in the Gnomon gallery. Guests will be able to enjoy food, drink and live music until late in the evening.

Free Conference Day

 Saturday, July 23 kicks off a free day of conference presentations covering diverse topics including the latest versions of Substance Designer and Substance Painter, tips and tricks presented by industry leaders, character texturing for film, a recent material design project for Hyundai, and more.

Registration and Pricing

The Friday keynote, gallery opening, and Saturday sessions are free and open to all. Space is limited, and early registration is advised. Masterclasses can be purchased in packs of one to four and include full admission to the conferences and keynote.

Registration is open now for all free and paid events at

Substance Days is presented in partnership with Gnomon School of Visual Effects, Games and Animation, Game Connection, Pixologic and SideFX.

About Allegorithmic

Allegorithmic is the industry leader in 3D texturing technologies. More than 50,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include Activision, Electronic Arts, Gensler, Naughty Dog, and Ubisoft. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand and Paris, and has global offices in Los Angeles, Tokyo, and Seoul.